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Beginning Game Development for VB and C# Programmers
description This is an introductory series on game programming using the Microsoft .NET Framework and managed Direct X 9.0.
get resources -> see links below
environment Visual Studio 2005

 

language Visual Basic, C#
namespace System.Windows.Forms, System.Drawing
tags game, programming, DirectX

 

 

 

 

 

 

 

 

Beginning Game Development: Part I – Introduction

"This series as aimed at beginning programmers who are interested in developing a game for their own use with the .NET Framework and DirectX. The goal of this series is to have fun creating a game and learn game development and DirectX along the way."


Beginning Game Development- Part II - Introduction to DirectX"DirectX is a multimedia API that provides a standard interface to interact with graphics and sound cards, input devices and more. Without this standard set of APIs you would have to write different code for each combination of graphics and sound cards and for each type of keyboard, mouse and joystick. DirectX abstracts us from the specific hardware and translates a common set of instructions into the hardware specific commands."


Beginning Game Development- Part III - DirectX II

"In this article we are going to cover some of the more advanced DirectX principles such as transforms, matrices, culling and clipping."

Beginning Game Development- Part IV - DirectInput

"This article covers the input device portion of DirectX, called DirectInput."

 

Beginning Game Development- Part V - Adding Units

"In this article we are going to add 3D objects to the game using predefined mesh files and implement some simple culling."
 

Beginning Game Development- Part VI - Lights, Materials and Terrain

"I am going to cover Lights and Materials and give a very basic introduction to terrain building in this article, and go into more depth about terrain building and collision detection in the next article."

Beginning Game Development- Part VII –Terrain and Collision Detection"In this article, we are going to refine the way the terrain looks and start incorporating it into our game."

Beginning Game Development- Part VIII - DirectSound

"Now we are going to look at another facet of DirectX, the ability to control sound devices. This capability is found in the DirectSound and AudioVideoPlayback namespaces."
 



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